My entry for the Svilupparty Art Contest – Pt II

Everything ended and who knows who’ll be the winner, but – either way – here you can see the final renders and some other wips of my entry at the Svilupparty Art Contest held in Bologna on last weekend.
I ended up having really less than half the time I’d expected to have to work on it, but I’m still quite happy with the final outcome, in all its simplicity.

Various stills of the environment, from the viewport of maya:

VV_screen_svilupparty_11

VV_screen_svilupparty_12

VV_screen_svilupparty_15

VV_screen_svilupparty_16

VV_screen_svilupparty_14

VV_screen_svilupparty_13

VV_screen_svilupparty_17

The final render (with very little compositing):
svilupparty_final

The occlusion pass, which I multiplied on the beauty in order to keep the lighting of my scene softer and to bump up the gi look.
svilupparty_occ